Sunday, December 16, 2007

World Map Coming Along Good

Well I am getting better at adding in details. This is what I have done so far. Still haven't figured out how to save a closer zoom so you probably can't see it in the same detail I can in CC3 but here it is.
More later.

First look at Isorropia World Map

Today I received CC3 Campaign Cartographer as a gift from my girlfriend. Though I am far from mastering its use I have managed to create a rough outline of Isorropia. I started filling in terrain and had problems so this picture is of just the shape of the landmasses. More to come in a day or two.
After filling in some detailed terrain in the area where the first module is taking place I tried to highlight, copy, and paste the area into a new map so that I could begin learning how to make a world map using the toolset but the highlighted square became part of the map and copypaste did nothing. I think that I used the wrong tool and the square was actually a drawing tool and not a highlighter. This is what I got and I can't figure out how to get rid of it.
I am pretty happy with the shape of the continents so I think I will keep working off the original map until I get better at adding in the details.

Tuesday, November 20, 2007

Welcome to Isorropia

So I haven't been posting for a long time. Life has been taking up too much of my time for modding for a while now. Also I realized that while I have what I feel like are good ideas for an interesting new fantasy world, many things are undefined and the places I have been creating where just invented as I was working in the toolset. So over the summer and fall I stepped back and have worked on simply designing the world where my campaign will take place.
First of all my world didn't have a name. Now it does. Isorropia. I also decided that using the forgotten realms pantheon of gods just didn't fit in the story I have in mind so right now I am working on creating a completely new system of deities. Isorropia while isolated from the planes now was not always in the past. At some point in the past the creator of Isorropia was punished by some greater power and the walls between it and the other existences broke down allowing, though not always by choice, beings from other worlds to enter Isorropia. The nature and hierarchy of the deities and other greater beings will be one of the themes explore in this campaign.
Before beginning designing any more areas in the tool set I want at least have a rough design of each area and its place in the world on paper. I am now working on actually drawing out the world map which once done I will either redo or scan in to the computer. I haven't really thrown out anything I made before but when I look at the first areas I made now I see so many ways to improve them that its easier to make new ones so I suspect in the end I will redo most of what I have done so far except for the the custom history books that don't mention deities.
Since this campaign will be starting at low levels, probably 1st or 2nd, there will be many lower level enemies to fight but I don't want to just send you hunting kobolds on your neighbors farm so I am trying to create some lower level villains who have their own plots for you to thwart along the path of the main story that may not be really connected to the main "enemy". It will be like side quest that also have their own small arcs in the story. I have several of these created already and will post some screenshots when I get back to my computer.
So that what I have been up to. I plan on being more frequent with posts from now on.

Saturday, May 5, 2007

Busy

Sorry I haven't posted anything here lately. Work and real life has been keeping me busy; thus, I haven't had much time to work on my mod. I have been picking away at details but haven't yet put together another test mod to walk through and take sceenshots. Work may be slow for a while until real life slows down some but I haven't quit and don't plan on it.

Thursday, April 19, 2007

1.05 Installed

I have now installed the 1.05 final patch. It worked fine. The toolset opens and seems to be working normal. Course in my paranoia I have backed up all progress at this point on a cd just in case. I have done alot of work on random items and filling in interiors lately while waiting for this patch and now I am ready to start planting some trees. I just need to figure out exactly how to have them automatically cut from the walkmesh because some of the more forested areas would take forever otherwise. Hopefully everything will continue to go smoothly.
Each time I learn a new part of the mod making process I am amazed at how much time each little detail can take. I have probably spent two weeks just writing item descriptions and books for the campaign and still have many more to go. Also if you haven't yet checked out Adam Millers Dark Waters you should. His new build eliminated the only bug I had and its good. I can't wait for part 2.

Wednesday, April 11, 2007

1.05?

I have been out of town for a few days and returned to what I was hoping for 1.05 released. So I loaded up NWN2 and ran the auto-patcher only to find that the patch was gone. I went to the forums and its been pulled because the toolset won't run under it! I guess I am glad they pulled it because that would have sucked but I am afraid I am going to or already have done things that the next patch may break so until the patch comes out I am going to detail areas. Also I am looking for someplace I can keep older screenshots so viewers don't have to go back to the older posts to see them. Any suggestions would be welcome and thanks in advance for any you give. I am sorry that the screenshots I promised aren't up yet but I really want to start putting in the trees but don't want to have to cut them out of the walkmesh and I know 1.05 will break the plug-ins that automate that process so once again I will say it will be soon. If I had know that 1.05 was going to be in beta for a month I would have started already but it should be ready soon. Course so will be Dark Waters chapter 1 and thats may steal some development time for a few days but I will keep plugging away.

Tuesday, April 3, 2007

Update on Progress

I have learned how to create custom items now. I have spent a few days making writing some of the in-game books. It takes along time to create all the history books but once they are done I will be able to use them throughout the mod so it will be another large chunk out of the way. I have had some problems getting a script to work that updates the journal once the inventory of an item is disturbed so I am going to try to simply connect the script to the item directly. Hopefully this works better and I will have learned another of the required skills I outlined for myself to make my campaign. I will post some more screenshots soon.